Diego Rios
Diego Rios
Texture Artist
Raleigh, United States

About

My passion for 3D art and games helped me finish the Simulation and Game Development program at Wake Technical Community College, where I achieved my Associates in Applied Science. In this program, I took on the broad knowledge of game development and received practical training in the use of industry standard software.

Skills

Character Desing, Character Modeling, Props Modeling, Texture Artist

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Audition
Audition

Reel

Report User